this post was submitted on 07 Sep 2023
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Interestingly, the demo was apparently running ray traced visuals, and was utilising Nvidia's Deep Learning Super Sampling (DLSS) in order to offer playable frame rates that will make enabling such fancy effects actually worthwhile.

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[–] AdmiralShat@programming.dev 8 points 1 year ago* (last edited 1 year ago) (4 children)

While there's a current DLSS thread, am I the only one who actually likes the aesthetics of DLSS, regardless of FPS? It adds a softness to the whole image that reduces eye strain for me and make the game more cinematic almost.

[–] RonSwanson@lemmy.world 8 points 1 year ago

From what I understand, DLSS is also the best anti aliaser there is. No jaggies makes everything easier on the eyes

[–] Send_me_nude_girls@feddit.de 3 points 1 year ago (1 children)

The recent versions are much better. But it also depends on the engine. I haven't played Cyberpunk2077 since release, but there the trailing shadows of moving people and cars were very visible. Hopefully these issues are a thing of the past.

[–] AdmiralShat@programming.dev 1 points 1 year ago

I remember the Witcher 3 had some pretty shitty interactions with DLSS, too

[–] Amir@lemmy.ml 2 points 1 year ago (1 children)

There's "DLAA" which has the DLSS softness without the upscaling part. Some games support it, would recommend checking it out.

[–] AdmiralShat@programming.dev 2 points 1 year ago

Noted, thank you

[–] And009@reddthat.com 1 points 1 year ago

I'll check it out when I can afford a gaming pc again