this post was submitted on 06 Sep 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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Well- two stupid questions:

  1. When should I multiclass? For instance: I have a very low level level cleric that I’d like to try a level or two of Druid with. Is there a specific level where I should take a level of Druid, or does it not matter? Do I do it way later, or earlier?

  2. If I take a level of Druid, can I go back to leveling cleric? Or does cleric stop at that level?

Thanks in advance!

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[–] Coelacanth@feddit.nu 6 points 1 year ago

I want to add in, though, that these breakpoints also work for multiclassing, as points to shoot for in a class before dipping out. The other thing to add is Subclasses. The subclasses in 5E are pretty powerful, and most classes get their subclass at level three, so that's another breakpoint.

So what you have to bear in mind are these things:

  • Feats/Ability Score Increases come every 4 levels, and you don't want to miss out entirely. You can get away with one, but shooting for two is recommended, which means ending up with 4+ levels in two different classes, or 8+ levels in one class, or 6+ levels in Fighter (they get a Feat at level 6).
  • The big breakpoints mentioned, as in level 3 and level 5 primarily. This is especially important for Martial Classes with their extra attack. If you want to be hitting things with a weapon, you need to get Extra Attack from somewhere.
  • Consolidating Attribute dependence. Mixing and matching martial classes is fairly simple because they all rely on either STR or DEX. If you're mixing caster classes, make sure you know what you're doing with their casting stats. Druid and Cleric, for example, both use WIS, but if you mix in WIZ-levels you'll probably have to stick to spells that just work, like Shield, since your casting stat for them (INT) won't be high enough to land them reliably.