this post was submitted on 06 Sep 2023
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(sorry if it's the wrong place for this kind of discussion)

Yesterday The Riftbreaker raised its price 50% for base game and 65% for dlcs. I know Steam said all devs to adjust prices(in January), but this feel more of trend where once a game gets popular the price skyrocket.

As someone who waits a game go 75% or a stable 50% discount before buying it, if i didnt buy it by then sure i ain't buying that now unless there is a massive discount (not even gonna talk about games that raise price to fake a bigger discount).

I dont want to sound cheap; I grew up with no condition to buy games and spent a lot of my internet in torrents in my youth, now i gladly pay for games but once a game raise its price i unwishlist it.

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[–] neatchee@lemmy.world 2 points 1 year ago* (last edited 1 year ago) (1 children)

"Businesses try to maximize profit. News at 11"

Like, I'm anticapitalist as hell, but c'mon. Your problem is with capitalism, not game dev

[–] verysoft@kbin.social 1 points 1 year ago (1 children)

Your comment is talking about monetisation, which the devs have nothing to do with apart from implementing the features. So what even is this response? I dont understand your point now.

[–] neatchee@lemmy.world 1 points 1 year ago

Well, I can say from personal experience, devs absolutely have a say in monetization if they're not wholly owned by the publisher.

But my point is that I was speaking to the motivation businesses have to prefer one monetization scheme over another. Your comment was just "corporations evil, micro transactions bad".

If the cost of games had kept up with inflation and development costs, micro transactions wouldn't be nearly the beast it is today because there would have been a viable alternative, and customers would have more options, allowing them to "speak with their wallet" more effectively. But as it stands, it is very, very difficult for most developers to sustain themselves on single-burst, long-tail tail monetization