this post was submitted on 31 Aug 2023
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Rust
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Before you get overly excited, we plan to introduce it later this year. As in game-dev "plan", as in "it might be cut or delayed" ๐. What is holding us back is that we need time to get a Rust toolchain set up for all our target platforms, which have certain requirements that the toolchain needs to meet, and time is always a tight resource in game dev.
That said: Our technical director is very adamant at pushing us towards a more functional programming style (his website explains why). If we could, we would go pure functional right now, but it's really hard to find people who have experience with fully functional languages, and therefore we want to have the next-best thing, which is Rust. (Or F# for Unity projects. We don't have any Unity projects right now, but we already have used F# in Rescue HQ, for instance.)
And finally, to answer your questions: I work at stillalive studios. Here is a list of our open positions: https://stillalive.games/careers/ Also I can say from personal experience, that the "speculative application" paragraph is definitely true.