this post was submitted on 27 Aug 2023
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AMD denies blocking Bethesda from adding DLSS to Starfield | Starfield DLSS mod locked behind a paywall::undefined

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[–] eager_eagle@lemmy.world 139 points 1 year ago* (last edited 1 year ago) (31 children)

I support game producers being free to implement whatever tech they choose to work with. That said, I find it kind of stupid to side with NVIDIA promoting their exclusive DLSS over an open standard when the quality difference is only noticeable in side-by-side comparisons.

The game has both DLSS and FSR? Great. The game only has FSR? Well, that's more inclusive than DLSS-only. Everybody benefits with open standards.

[–] BallShapedMan@lemmy.world 9 points 1 year ago (24 children)

I don't need a side by side to know the difference. DLSS is better in performance hands down. To get the same performance with FSR I have to sacrifice other settings if I can get there at all.

[–] eager_eagle@lemmy.world 48 points 1 year ago* (last edited 1 year ago) (14 children)

yeah, some people might tell, I don't think it's worth the trade-off of excluding a large part of the market.

NVIDIA doesn't even respect their own user base. I have a 3080 and can't use DLSS 3. I'll keep supporting open technologies.

[–] dalingrin@lemm.ee 4 points 1 year ago (1 children)

No one is saying FSR should be excluded.

Though if there’s only going to be one hardware agnostic upscaler then I’d rather it be XESS than FSR.

[–] eager_eagle@lemmy.world 2 points 1 year ago

afaik it has the same problem of DLSS of being exclusive though

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