this post was submitted on 27 Aug 2023
238 points (86.5% liked)

Games

16698 readers
881 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] meco03211@lemmy.world 7 points 1 year ago (1 children)

It's crazy that they haven't used things like the unofficial patch to fix their own damn game. Like they could pretty much just copy paste that shit and be fine. But no. More than a decade later and that shit is still around and even propagated to things like FO4 and FO76.

[–] conciselyverbose@kbin.social 6 points 1 year ago (1 children)

Someone distributing it for free doesn't mean they can legally just put it in their code and sell it.

If it is licensed in a way they can use it, they'd still have to do a bunch of testing and validation to actually do it.

[–] mindbleach@sh.itjust.works 3 points 1 year ago (1 children)

That's still orders of magnitude easier than figuring it out from first principles, and nowhere near arduous enough to excuse leaving the problems unaddressed.

[–] conciselyverbose@kbin.social 3 points 1 year ago (1 children)

It's not that simple. Even using it as a base gets you into a legal gray area. Learning from a work and incorporating elements into your own work is legal, but copying someone else's legwork like this is legally murky even if you don't take the actual code.

[–] mindbleach@sh.itjust.works 2 points 1 year ago (1 children)

Yeah I'm sure Microsoft-owned Bethesda is shaking in their boots about learning from modifications to their own game. That's gotta be everything stays buggy.

[–] Buddahriffic@sh.itjust.works 1 points 1 year ago* (last edited 1 year ago) (1 children)

If an employee writes code for a company, the employer* owns the copyright.

If an individual writes code on their own time, they own the copyright.

If someone publishes a free mod containing code, that mod could contain a combination of that person's code, code from other contributors, and even other copyrighted code that none of them had the right to in the first place but it either hasn't been noticed or isn't being pursued because there's not likely any money in it anyways.

It's that murky area that I'm guessing they'd want to avoid. They might be more likely to hire the modder to do that again from scratch for them than to use their work directly. Blizzard did that back in the day with two (that I know of) of the people writing modding tools for StarCraft. Their tools remained on the modding site and were never officially adopted by Blizzard but the authors worked on the WC3 map editor to add some of that functionality right into the official map editor that was going to be released with the game.

Edit: corrected a mistake where I said the opposite of what I intended to (that the employee owned the copyright rather than the employer)

[–] mindbleach@sh.itjust.works 1 points 1 year ago (1 children)

Hiring the modder is not necessary, to look at a mod, go 'oh that's what we did wrong,' and fix it. That's not the ctrl+c/ctrl+v situation you seem to expect. And considering it's their own game, and fixing bugs, the legal concerns are practically nonexistent.

If an employee writes code for a company, that employee owns the copyright.

Bet.

[–] Buddahriffic@sh.itjust.works 1 points 1 year ago (1 children)

Oops thanks for putting that out, corrected.

For the first point, it might be more of a patent thing than copyright, because you can patent improvements you come up with for someone else's invention.

Though another angle might be that game studios want to avoid encouraging a freelance game improvement market where people look to financially gain from swooping in and making improvements to their games. It might result in improvements they already planned to make but hadn't gotten to being blocked by patents and license demands. I don't agree that this is something that should be avoided, though I don't think current IP laws would make this a desirable system for anyone other than lawyers.

That's not to say that it's legally impossible to figure out how to navigate pulling in community changes to the main game, there's just complications involved that so far Bethesda has preferred to avoid. They might even just want to avoid a case going to court to set some kind of precedent because it might involve paying royalties to modders. IMO they would deserve to be paid if their work gets pulled into the game directly or indirectly, and even just as modders adding value to the base game I think maybe they deserve some compensation for their efforts.

[–] mindbleach@sh.itjust.works 1 points 1 year ago (1 children)

I don't even know who you're talking to at this point. It bears little resemblance to anything I've written.

[–] Buddahriffic@sh.itjust.works 1 points 1 year ago

Just generally rambling about reasons why companies might not want to adopt user-authored changes in their main game.

There's copyright that applies to code (which would cover copy/paste). There's parents that apply to ideas (which might still cover cases where you didn't use copy/paste). And there's precedence where if you do something one way one time, others might expect you to continue doing it that way even if you intended it to be a one-off (which might overlap with both of those).