this post was submitted on 24 Aug 2023
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So, I have this world that was perfectly at peace, until the party came around. Now, It's basically MWW (magical world war). And my players are looking foward to some trench warfare in dnd.

Why trench warfare? Because mold earth is a cantrip and it is always better to have cover. I have a couple of basic ideas.

The bullet points are:

Scrolls, rare magic items and more than lv5 npcs are hard to come by, because they are strategical game changers froom both sides.

There is gunpowder in the world and the spell detect traps actually detects traps (location of all in an area), so, landmines are a thing.

Someone as figured out ballista machine guns, so charging is unadvised.

I'm looking for tactics and general suggestions.

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[–] quinkin@lemmy.world 3 points 1 year ago

Mass wizardry level 1 in the opposing militaries, all using fire bolt cantrip. 120 foot range and 1d10 damage, anyone walking into no man's land is instantly a crispy critter.