this post was submitted on 15 Jun 2023
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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[–] Plume@beehaw.org 24 points 1 year ago (28 children)

“Game dev here,” Carlone writes, adding that they are a “big fan” of Dreamcast Guy. “Wanted to clarify: it’s not a sign of an unfinished game. It’s a choice. 60fps on this scale would be a large hit to the visual fidelity. My guess is they want to go for a seamless look and less ‘pop in.’ And of course, [it’s] your right to dislike the choice.”

Sure. Maybe. It could be this. Or...

Arm-chair babbling idiot who plays too much video games here, I am one hundred percent convinced that it has nothing to do with visual fidelity and everything to do with that asthmatic engine they've been dragging since Morrowind. Can't prove it but... you know. Just a hunch I get from playing their games.

[–] ampersandrew@kbin.social 10 points 1 year ago (7 children)

No, it's most definitely a choice. You can make any engine run at 60 FPS if you sacrifice something else for it. The RE engine runs beautiful games at 60 FPS, but they had to make all sorts of sacrifices to fidelity to get World Tour in Street Fighter 6 to run at all, let alone at 60 FPS on current gen consoles.

[–] Plume@beehaw.org 1 points 1 year ago (6 children)

I mean sure but give us the choice, damn it! :(

[–] Goronmon@beehaw.org 0 points 1 year ago (1 children)

I mean sure but give us the choice, damn it! :(

Depends on what is causing the framerate issues. If it's usual fidelity (resolution, draw distance, visual effects) then yes, they can provide options for those.

If the framerate issues are due to physics, NPC/interactions, state-management then it's unlikely they could or would want to provide options around that type of limitation.

[–] Gert@beehaw.org 1 points 1 year ago

I'm kind of assuming it's the latter, but if they have a decent amount of overhead, a 40fps uncapped mode would be a good option for VRR displays.

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