this post was submitted on 22 Aug 2023
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[–] __v@infosec.pub 28 points 1 year ago (3 children)

RTX On/Off feels really dishonest here given the assets swap as well.

[–] pfannkuchen_gesicht@lemmy.one 10 points 1 year ago (1 children)

that's just part of RTX remix and somewhat the point of that tool. After all you need to get proper RTX materials in there and why not upres the assets as well while you are at it?

[–] riodoro1@lemmy.world 5 points 1 year ago (1 children)

Then id like to see the same better assets with rtx and without. Those alone would make an incredible difference.

[–] pfannkuchen_gesicht@lemmy.one 3 points 1 year ago

I'm not sure how easy that is with RTX Remix. IIRC the assets aren't actually added to the game itself, but rather they get injected into the render-pipeline.

[–] beefcat@lemmy.world 2 points 1 year ago (1 children)

You have to use new assets for these old games if you really want to make the most out of ray tracing because PBR materials are necessary to better simulate the way light and reflections bounce off a surface.

[–] AdrianTheFrog@lemmy.world -1 points 1 year ago

I disagree that you really need to put much effort into updating the materials to get benefits from rtx. HL1 RTX looks pretty great with only the bare minimum PBR remasters, because PBR and RTX are 2 separate things that both improve a game's look. PBR materials help rtx just as much as PBR materials help regular rendering, and rtx helps PBR materials only a little bit more than rtx helps regular materials. All of the effects used in PBR materials apply the same to regular rendering as with RTX.