this post was submitted on 05 Aug 2023
10 points (100.0% liked)
rpg
3140 readers
16 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I am returning to playing RPGs for the first time in well over a decade this year. I ran a few modules in my first life as a rpgista, starting with the adventure that came with the red dragon black box of Basic D&D. Later, I ran the introductory adventure that came with DragonLance SAGA and Sunless Citadel, for D&D3. But I ran them without modifications.
Now, many years since I last did any playing or gming, I am running "The Lost Mines of Phandelver", but I am changing quite a bit of it. Mostly because of the dislike we have for what was done to Forgotten Realms after D&D4. So, I pushed the adventure back to 1368 DR, what required some changes. Some of the ruins weren't ruins in 1368 DR, so I had to change places or repopulate other places using my old AD&D2 and D&D3 books for Forgotten Realms. It was more work than just running the module straight out of the box and even making my own homebrew adventure on my own homebrew setting.
Despite the extra work, that I welcomed after so many years without RPG, I am finding it very gratifying making that module my own, and I am already preparing to continue the campaign organically, without a hard cut. Hopefully, nobody will notice when I change from the published module to my own stuff in the campaign.