this post was submitted on 04 Aug 2023
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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I thknk DOS2 was an interesting difficulty, it was very punishing the first time but in subsequent playthroughs it became easier. It was interesting to come up with ways to do an encounter or even cheese it. My first playthrough I gave up, I simply couldn't do an encounter and a ran out of money for potions/revive scrolls. The second playthrough the encounters a breeze.
I haven't played much if bg3, mostly because my power went out right after the nautiloid. I did playthe early access though and my biggest issue was the hit rates. It felt like every fight I did I had a 30-50% hit rate. Missing an 80% chance to hit was really annoying for melee users. At least I can pretend for ranged. But the hit rate thing is a long standing dnd rule, it's just one that I find personally annoying to deal with no matter what format it's in.
I kind of wish I had the two action thing like dos:2. Having a main action and a bonus action I feel isn't quiiite enough in a video game format. Again I know its from dnd but I think that rule works better on pen and paper than in a game like this. I wouldn't mind if health was doubled as a result. Again: this is just my opinion. I just feel like turns are too short in a video game format.
I do kind of miss the silly things you can do and the cheese. In dos2 every object in the game was something you could potentially use. In bg3 I have a harder time thinking that way. Silly things like teleporting an annoying mob off a cliff, or making a wall of stools was really fun and it was interesting to think of ways you could make a fight different. But there are fewer of these tools in bg3. I'm sure with the more I familiarize myself and see other people doing sillier things, I'll learn of ways to do similar things. It was one of the things that made DOS2 special and memorable. There was no other game you could do stuff like that with. But i can see a DM IRL cringing at seeing their party collecting every single stool in the prison to make a wall so they can cheese Dalis.