this post was submitted on 01 Aug 2023
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Was it the best or did you just play it a ton when you were younger and now have a nice pair of nostalgia-tinted glasses for Morrowind?
It's about 90% nostalgia and 10% squinting to read text on a TV so I could find the two places whose intersection is where I need to go.
If they remade Morrowind I would hope they would improve directions given for some quests, like the first Redoran quest. Having said that I prefer having directions to follow from an NPC rather than a quest marker.
I'm conflicted, on one hand I don't want the perfect marker in skyrim, but making you read or listen to a quest to place a marker on the map doesn't add much compared to just putting a marker on it.
Some of the quests didn't place a marker on your map, instead they would give directions from a town or some other point and you would have to follow them. It was much better than the quest marker.
I don't think anything put a map marker, but it was all south of Balmora and west of Vivec type directions that functionally made markers. I'm not convinced it's a huge gain in immersion instead of just circling that area.
Another thing was all quest information was written in your journal, so you could open the journal to see what directions were given as you are trying to follow them. If you lost your way you could go back to the start and try again. I feel it is a much bigger gain in immersion as you are using in universe items and landmarks to find your way.
The first Redoran quest is a good and bad example of this. They give you directions from a specific spot, as in go up this path this way, turn here, then head in this direction. Really cool for immersion, but the path texture on one of the paths was done really weirdly, and from memory it didn't show on the map correctly, so it led to missing the turn a few times. If a remake could fix that sort of issue while retaining the good aspect I think a lot of people would realise how much quest markers suck.
I went back to Morrowind recently and it is still a very charming game that I had fun with. It was revolutionary for its time and it managed to do a lot with the limitations it had. Sure, there are a lot of design elements that are, by today's standard, quite outdated. And there are systems that are easily abusable or just broken by default. But there's no other setting quite like Morrowind and it gives you the most flexibility of any Elder Scrolls game. Not to mention having almost 2 decades worth of mods, along with a great open source alternative engine, really helps give it a new lease on life.
Both. Because of Morrowind I was extremely excited for Oblivion when I was younger, it was the first game I followed development for. I enjoyed it but the uglyness, level scaling, clunky combat which reduced the impact of character stats, walled towns, a shitty imperial city, and a more generic fantasy setting really makes it not as good as Morrowind.
I was also ridiculously excited for Skyrim since I mainly played Nords and wanted to explore their land. I loved Bloodmoon in Morrowind so it should have been great to have a full game with a similar setting. The shallow guilds and almost near complete removal of character creation and meaningful stats really disappointed me, although the setting is much better than Oblivion and it actually looks fairly nice.
Skyrim is much better than Oblivion, Morrowind beats Skyrim for me due to depth and meaningful character creation and attributes.
No. It's the best. The minute they added level scaling to carebear for normies, they ruined the franchise.