this post was submitted on 11 Jun 2023
6 points (100.0% liked)
Godot
5840 readers
21 users here now
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
Links
Other Communities
- !inat@programming.dev
- !play_my_game@programming.dev
- !destroy_my_game@programming.dev
- !voxel_dev@programming.dev
- !roguelikedev@programming.dev
- !game_design@programming.dev
- !gamedev@programming.dev
Rules
- Posts need to be in english
- Posts with explicit content must be tagged with nsfw
- We do not condone harassment inside the community as well as trolling or equivalent behaviour
- Do not post illegal materials or post things encouraging actions such as pirating games
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
- The banner is from Godot Design
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Might as well go first :) I've currently been working on the modding system + base mechanics for a platformer game I've been making
The ultimate goal for the modding system is to let people be able to easily add new content to the game. I've separated out data and behaviors so that mods can override variables by just making a text file with the same variable name inside (to easily change things such as movement speed for a character) and they can make a new file in a category to add a new object such as a new character, weapon, etc.
I've got a hot reloading system in place where people can change something in the text files or they can change a sprite and then it gets reflected in game without needing to boot it up again for easily tweaking values while testing
And I've got the ability to easily add some new weapons based on parameters set in the txt files (all of these weapons are made using 1 txt file and 1 script file for each of them (just for basic behaviour changes) and then rest is all generalized into the same weapon framework
images for showing it off https://imgur.com/a/lBdZTwl (imgur is showing an nsfw warning for some reason but its not applicable to this)
edit: I linked one image instead of all of them