this post was submitted on 11 Jun 2023
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[–] panoptic@fedia.io 1 points 1 year ago

My big complaint about the game was that it's so multiplayer focused while making it so very hard to coordinate a play-session with friends.

One friend running late? Well, you'll either need to get a ship that's too big for the group until the friend joins (and hope they actually do), or you'll have to end and restart the session to size up the ship.
Someone needs to go suddenly? Same problem but possibly worse (since you've probably got a ship full of stuff and could run into other players as you go to turn in, which could suddenly make sign-off a drag)