this post was submitted on 21 Nov 2024
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Key Points:

  • Suigi has secured all five major speedrunning categories in Super Mario 64, effectively declaring the game's speedrunning community 'dead'.
  • Suigi's dominance is so profound that his records in all 5 main categories remain largely unchallenged.

The Five Star Categories:

  • 120 star: Completes every single star in the game.
  • 70 star: Completes all normal requirements to reach the final level.
  • 16 star: Uses glitches and techniques to significantly reduce required stars.
  • 1 star: Further optimizes the 16 star run for a single star collection.
  • 0 star: Eliminates stars entirely, focusing on time.

Background Details:

  • Some of Suigi's records were set over a year ago; his 16-star record alone still leads by 6 seconds.
  • Suigi estimates it could take up to a couple of years before someone else beats his current world records.

How do you feel about the dedication and skill demonstrated in these ultra-optimized speedruns? Do such efforts bring value to gaming or are they more of an academic exercise?

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[–] Dunstabzugshaubitze@feddit.org 32 points 1 day ago (11 children)

i don't get the nihilism angle. it seems to be all about selffulfilment and pushing oneself to see what one is capable of. simmiliar to triathlets, race car drivers or climbers.

[–] MudMan@fedia.io 29 points 1 day ago (7 children)

Speedrunning is competitive QA.

Prove me wrong.

[–] dwindling7373@feddit.it 13 points 1 day ago* (last edited 1 day ago) (6 children)

Their action do not assure any quality, they actually advocate for keeping bugs in, the opposite of what any QA wants.

[–] Prunebutt 5 points 1 day ago

Well... They're not paid to do so, so. Yeah.

I've seriously learned a bit about computer architecture from OoT speedruns.

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