this post was submitted on 21 Nov 2024
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[โ€“] Vinny_93@lemmy.world 7 points 5 hours ago (1 children)

In programming, everything is just an object in a space. If the devs decided that the object cannot clip and needs some sort of margin, this happens. It's a decision of design and if the same design philosophy is kept, you'll always see this.

In some games, you might see a short animation of someone getting into a bed, during which you can't move. After that, the objects bed and player will be fused, as if they form one object. Maybe the game is better suited for meeting them separate, who knows. Considering the large number of different objects, you might be surprised how it is possible players aren't clipping through everything.

[โ€“] ryven@lemmy.dbzer0.com 6 points 4 hours ago

If it's to avoid clipping, then something is badly wrong in the older game, where the person walks inside a bunk bed, lies down, then sinks all the way through the bed before rising up to slightly levitate above it!

Although in that case the idea of a margin might make sense, since at the end they're only barely above the bed. In the new game they're in the right place at first, and then rise up like a foot and a half above the bed once the player approaches them...