this post was submitted on 20 Nov 2024
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@Ziggurat I don't know of any system which does this. BUT my gut reaction is to simply make any kind of "hacking" skill less broad.
Requiring the player to either gain profeciency with the hacking skill towards different kinds of tech; as they advance.
OR
Breaking it down into less broad skills. I.E.
* Cryptography (decrypting encrypted data)
* Network Access/Device Penetration (getting into a device at a distance)
* Privilege Escalation (Your into the system, but now you need to trick it your an admin.)
* Scripting/Programming (Your miscellaneous reprogramming a device skill).
I'd just like to add with more than an upvote that I do this and it works well. Also I set up points for cameras. Some are stationary, some are PTZ that change their view over time, and SOMEONE has to stay at the cameras with accessible communication to give the whole team info about it. Hacking and computer stuff is less of a problem the more you know about it in real life.