this post was submitted on 13 Nov 2024
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Any kind of game

EDIT: changed from suggested to mentioned and made the title more clear

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[–] Deadful@lemmy.world 2 points 3 days ago* (last edited 3 days ago) (3 children)

Legretto

I was introduced to the game by an Austrian woman I dated in my 20s and 25 years later remains at the top of my list of party games.

Ligretto is a card game for two to twelve players. The game in its current form was designed by Michael Michaels and published in 1988 by the German company Rosengarten Spiele. Since 2000 the game has been published by Schmidt-Spiele of Berlin, Germany. - Wikipedia>

[–] AnarchistArtificer 2 points 3 days ago (2 children)

That game looks pretty similar to a game I know as "Racing Demons", played with regular playing cards

[–] Deadful@lemmy.world 2 points 2 days ago (1 children)

The cards take a beating and before Amazon existed it was much harder to get replacements. We tried regular playing cards, but that only works if every deck has different backs for scoring purposes. I think there was another issue in practice, but that was the main frustration.

[–] AnarchistArtificer 2 points 1 day ago

I tend to play it at my friends' New Year holiday, which is a context where we have like, 12 different decks of playing cards to pick from, which helped with that scoring issue. Regarding the cards taking a beating, that scans with my experience — there was a sort of communal pool of cards and games during the holiday, so it was fuzzy about who owned what, there were a couple of sets of playing cards that weren't meant to be used to play racing demons (they did seem pretty fancy).

I seem to recall that an issue we faced somewhat (even with a pretty large diversity of playing cards styles) was that some styles were harder to read than others (such as due to stylised card designs, or low contrast colour etc.). We had 3-4 decks that were equally easy to read, yet visually distinct enough for scoring, so we were good most of the time. If there were more than 4 at the table, it'd start getting trickier and people would have to start using decks that were harder to read (I.e. decks like this. We tended to rotate the decks each game, so if there were awkward decks in play, it wasn't the same person using it each time at least. I wonder if the other issue you describe with playing cards is this contrast/readability problem that arises when having to find cards with different backs.