this post was submitted on 24 Jul 2023
8 points (100.0% liked)
Gaming
14 readers
1 users here now
founded 2 years ago
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
We are nearing something of a plateau with conventional gaming specs. With things like unreal's nanite, and something like apple vision making resolution and screen size basically arbitrary, we'll have consumer computational resources to run games of any level of graphical complexity. Remaining bottlenecks would be dynamic simulation and storage capacity.