this post was submitted on 09 Nov 2024
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I keep seeing how Stardew is great here so I tried it yesterday. First I read an interview with ConcernedApe and love how he's a solo dev, which is inspiring to me for my own solo project. So I really wanted to love stardew, become attached to it, and view ConcernedApe as a romodel.

Did not happen. Loved the music and gentle nice vibes of the intro, and the different starting choices were cool. First negative tho is something I remember from the article where he said he didn't really like majora's mask cuz the time aspect then laughed at the irony since he made Stardew. Well I agree. The time aspect doesn't make it more fun for me.

I love how different the people are instead of all slight variations of the same model.

thing 2 tho that basically prevents me from getting farther is the 'work'. Right now I'm loading back in to my Rimworld game. Comparatively, when I stepped out on to that Stardew field with no crops yet planted, my thought was, '"oh am i going to have to do all this myself?" Idk why I would want to spend my time and effort doing what someone in Rimworld does without needing micromanagement.

Tried to get farther this morning and could not.

So I guess it isn't for everyone, and for me, this is why. Definitely admire ConcernedApe tho and his success and community he creates as a solo dev.

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[–] IcyToes@sh.itjust.works 7 points 6 days ago* (last edited 5 days ago) (5 children)

It's a farming game. Farming is a big part of it. Expecting not to farm in a farming game is a little misplaced as an expectation.

I love Rimworld and Stardew, but they're different. Rimworld is a strategy game in which you strategically plan and the NPCs run their lives until you take control of them.

You can respect a game and not enjoy it. Games are art and taste is important. I hate first person shooters for example. Don't force yourself if you don't want to, but expectation and comparison are thief's of joy. If you want to enjoy something, don't expect, just play and let it guide you and choose which parts of the mechanics you enjoy interacting with more.

[–] supersquirrel@sopuli.xyz 4 points 6 days ago (1 children)

Yeah I think a lot of "gamers"/programming type people actually would look down on most of what farming really is and it is the reason there are so few genuine farming games.

Stardew valley is actually a farming game in both mechanics and spirit. If you think the puzzle of growing your factorio farming machine bigger and bigger is the only interesting or desirable experience of running a farm you categorically don't understand.

Personally I haven't managed to get into stardew valley myself but I respect the hell out of it.

[–] allo@sh.itjust.works 2 points 5 days ago

Yes and no. I love growing plants irl, especially perennials, and have my own style which requires minimal constant maintenance. But in Programming, if someone has to do something manually repeatedly, it basically means they are too inept to code a function to do it for them. Essentially, in coding, one's aversion to manual repeated tasks determines how powerful one ultimately becomes. A good coder makes it so one line is equivalent to a noob typing 100. So, while I do not agree with you about looking down on 'farming' as in agriculture and raising plants... Yes there is an aspect of the ideal coding mentality that is directly opposite 'repeated manual actions'.

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