this post was submitted on 07 Nov 2024
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Factorio

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I always felt it was a bit sad that the really cool engine exhaust was always down off the edge of the screen and anything interesting, so I decided to see how this worked.

Pretty happy with it! Learned from last time that I absolutely do not want any processing to go through the main storage, as it makes it so hard to select cargo when everything shifts around.

Also calmed down with engines and uncalmed on production. This thing is used to transport science from Gleba, so it's got to spend very little time refuelling.

Also added fuel, oxidizer and ammo gauges below the main storage so I didn't have to keep inspecing. When everything is full, a 3x7 rainbow lights up. :)

Any suggestions for name? It looks like a beefy dude with hairy armpits, so trying to come up with something that fits my mental image of that somehow.

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[โ€“] lemming@sh.itjust.works 3 points 5 days ago (1 children)

To me, it's obvously a trilobite :-)

Do you really need so may crushers? So far 3 are enough for me. I have very little experience, but it successfully went to all 3 first planets without much problem on my first try, only Gleba suffered from too little electricity.

[โ€“] Deestan@lemmy.world 2 points 4 days ago

You're right, the amount of crushers is too much. After a bunch of test runs I think I'll want to remove one of each in favor of more belts.