this post was submitted on 09 Nov 2024
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Thats fair enough if it's not for you. The thing about Stardew is that things build up and its up to you how you do it. Like you don't have to farm crops if you don't like it manually; you can fish or scavenge or raise animals etc. And as you progress you can automate some things and explore new areas.
But the core gameplay loop is you doing the stuff, rather than managing others. It's not micromanagement as you're not managing anyone, you are doing.
I actually didn't think it was for me at first to be honest, but I got into it in a few hours. As you upgrade tools and can do more and more for less effort, it has its own satisfaction as you build your farm up. But if you're not feeling that after a couple of sessions then it's probably not for you and that's fine.
You always seem to have to micromanage your time and energy though in Stardew Valley which makes it incredibly stressful for me, no matter how much or how little I do.
That's the thing: You don't have to micromanage either, really. The only actual timer in the daily one. Other than making it to your bed in time, you're not on any other kind of time crunch on a macro scale. You don't need to make the most of every day. Waste those fuckers. Wake up, water your crops, go back to bed.
The only event that doesn't repeat, afaik, is Grandpa's ghost judging you at the end of year 3, and honestly you might be able to repeat that too somehow. Otherwise, pretty much every time triggered event will just happen again next year.
The way the game is structured seems to inspire a need to be extremely efficient with their time in people. Never wasting time or energy.
I feel like I took the direct opposite route and promptly didn't care even slightly. I regularly just water crops and skip days cuz I wanna sell them or get started making wine out of them or whatever else.
You can bribe the ghost with a diamond (placed on the shrine, if memory serves me well) and have it come back to reappraise your accomplishments.
thank you. good advice
Honestly, I just absolutely hate passing out when I just found something on that confusing map of a town and then having to trot there again the next day at that incredibly slow pace. It just feels like someone is spawn-camping me in a PvP game, absolutely unpleasant experience to get interrupted in my chosen task again and again like that.
That's fair- I'm not trying to say the game is for everyone. I've just never understood the people that seem to ruin the game for themselves by trying to be efficient to the point of making the game stressful.
Also, I definitely feel the slow walking speed sometimes. I absolutely hate having to go talk to Clint before you get the minecarts going cuz it feels like it takes forever to walk all the way across town.
That reminds me of the earlier versions where the Grandpa would judge you harshly if you didn't get enough points and in the worse case scenerio would wonder if he should have given the farm to some other relative at the end of year 3.
But Concerned Ape removed that as it went against the spirit of the game - there is only one time sensitive event in the game and is a friendship event with one of the characters that should be done before the end of year one
spoiler
It's Sam - talking to his younger brother about their father who comes back in year 2
I missed it for the longest time, but it does help flesh out that character but besides that, the valley is in a proverbial time bubble where everything can be done at your leisure within the time frame - which is usually dedicating a day for something.
I would say that that the desert dungeon requires planning and being efficient with your time to get to the 100th floor in a day though