this post was submitted on 25 Oct 2024
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It seems like the AAA publishers don't know what to do with that type of mid-budget game that was the staple of the 2000s generation.
Spend a bit of money (not crazy much), make something fun with a bit of originality, and just put it out for sale. No complex monetisation strategy or pipeline to funnel people to subscriptions. We give you money, you give us game.
Companies aren't interested in making decent money from their decent product, or taking a risk on a unique idea these days. They're only interested in squeezing every last obscene penny out of consumers from their piss-poor, canned rehash of another product.
The thing I don't get is, surely having two revenue sources is better than one?