this post was submitted on 22 Oct 2024
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Stardew Valley

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I have spent a decent amount of time doing an unmodded playthrough of Stardew Valley and wanted to switch things up a bit by adding a bunch of mods. I went through the Nexus and installed a lot of the top downloaded ones and everything worked great in terms of stability but I am wondering if I will run into issues down the line having Stardew Valley Expanded, East Scrap, Ridgeside Village, Downtown Zuzu, Integrated Minecarts, and over 30 others.

A lot of mods list their compatibility with each other which is great but I could see issues coming up with having multiple smaller mods or ones that haven't been updated in a while. For example a new character clipping through an object added by an expansion or an event that now feels out of place because of a dialogue expansion mod.

I'll probably just have to keep playing to find out a lot of this but (TL:DR) I'm curious if anyone can think of times where they've had to go through and delete a specific mod because it clashed with another mod.

Would removing a mod mid-game cause a lot of problems?

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[–] clay_pidgin@sh.itjust.works 6 points 17 hours ago (1 children)

Those look like some huge mods! I've only ever installed QOL type stuff. Map improvements, horse fits through single tile spaces, auto crafting from chests, that kind of thing. Never had any trouble.

[–] glimse@lemmy.world 3 points 17 hours ago

Auto doors and single tile horses are my must-have mods