this post was submitted on 16 Oct 2024
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[–] KoboldCoterie@pawb.social 190 points 1 month ago (14 children)

“[Horse Armor] must have been [sold] in the millions, it had to be millions,” Nesmith said. “I don’t know the actual number, I probably did at one point, I just no longer remember that. And that was kind of a head shaker for us: you’re all making fun of it and yet you buy it.”

And that right there is the reason why the industry is absolutely saturated with this shit now. If people had just chilled the fuck out when this shit was first introduced, made sure it was an absolute flop from a sales perspective (not only for this one, but for others that were released back then, too), we might be in a better place now.

[–] Katana314@lemmy.world 27 points 1 month ago (7 children)

I'd argue that part of the problem is, gamer culture has approached everything in the industry from a vein of negativity. "Don't buy this", "Pirate this", "XPublisher is damn evil". Certainly many of those accusations and rejections are valid, but there is now far, far more attention on what sucks than what's good. A developer puts out an awesome singleplayer game they spent 7 years making, and we'll give them $60 but...not much more than that. We'll probably even complain if, due to high budgets, it comes out at $70. Meanwhile, the rest of the world that's curious about entertainment doesn't care much about 30 "Don't" rules and just buys whatever seems interesting when they're bored - because they got their paycheck and want something.

It's reasonable a developer is always finding new ways they can pay their staff. I'd even say many singleplayer games we love were NOT the money-makers we wish they were. Granted, quite often now those $60 are going into paying into shareholders and executive bonuses, and I think that's another valid thing to be negative towards, but once again: If this was an important point to gamers, we could champion studios that grant paid time off and lower their CEO bonuses.

And I'll even go one further: If a common thread is "Studios ask too much of our money for the full game"...we could even turn our attention to minimum wage laws. We certainly should be.

[–] diegooooooo@lemmy.world 2 points 1 month ago (5 children)

BG3 received a lot of possitivity for releasing a massive game for half the price of starfield. But it seems apparent that negative reactions are stronger than possitive ones for most of us.

[–] BigBananaDealer@lemm.ee 9 points 1 month ago (1 children)

bg3? baldurs gate 3? that was 70 bucks and not on game pass on release so it was way more expensive than starfield

[–] diegooooooo@lemmy.world 2 points 1 month ago* (last edited 1 month ago) (1 children)

Dude where I live BG3 is $40 and starfield 75 ($100 with the 'expansion')(steam). At least on pc. What's your situation?

[–] BigBananaDealer@lemm.ee 2 points 1 month ago (1 children)

BG3 has been 70 dollars since release, unless i missed a sale. meanwhile starfield was on game pass on release which is like 20 bucks a month, so if you play starfield for 1 month then cancel you had essentially paid just 20 dollars for it. im on xbox though, not steam, so that may be why ours are so different

[–] diegooooooo@lemmy.world 3 points 1 month ago (1 children)

Damn that's quite the difference, those where the standard prices on pc, not sale. $70 is a lot.

[–] BigBananaDealer@lemm.ee 1 points 1 month ago

yep its why i havent played it yet waiting for a sale 😂

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