this post was submitted on 15 Oct 2024
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[–] intensely_human@lemm.ee 1 points 1 month ago

Because it requires computing power from the GPU to translate the terrain into an image of the terrain. They’re using your local GPU for that since GPUs are expensive, and also it minimizes latency between control input and view update. If you turn the camera you want that new view immediately, not 200ms later.