this post was submitted on 01 Oct 2024
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Cyberpunk 2077
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Right now the multiplayer mod being developed will allow server owners to choose how it affects the server. But to answer your question, the mod is being developed more for a GTA RP type server. There will be no "co-op" mode to go through the story.
I'm not following how that solves the "time dilation" problem?
Each server can handle it how they want. Who it affects, etc.
What are the options for handling it
One person slows down everything or no one slows down at all or just NPCs slow down.
Why did you need that spelled out for you?
Because none of those options would make for an even remotely playable multiplayer experience and I was hoping that there was something else that I was missing.
I have no idea how the mod author is implementing it but a better method would likely be:
Time slow effects all npcs/players/projectiles in a radius with a falloff towards the edge of the radius, time slow can counteract time slow.