this post was submitted on 24 Sep 2024
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[–] pkmkdz@sh.itjust.works 5 points 1 month ago

Most early 3d and sort of ps2 era games didn't have leisure to put too much extra elements into environment, most of what you saw was interactable, so highlighting wasn't all that needed. Sure there were games badly designed and unintuitive, but it's still weird to me how highlighting became a norm / necessity.