this post was submitted on 23 Sep 2024
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Look, I enjoyed Skyrim, but I miss the days when Bethesda made RPGs

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[–] ryathal@sh.itjust.works -1 points 1 month ago (2 children)

I wouldn't say Morrowind is deeper than Skyrim mechanically, but it is more complex. There's just more wrong answers in Morrowind, spears aren't a different play style, it's just an effective handicap for combat. Choosing major skills becomes a stat and level cap that's never really explained, you just get a worse character. Walking into a wall for a few hours so you move faster isn't interesting gameplay.

Lock picking and trap disarming in Skyrim is better than Morrowind.

The story and quest elements are generally better in Morrowind.

[–] gamermanh@lemmy.dbzer0.com 3 points 1 month ago (1 children)

I wouldn't say Morrowind is deeper than Skyrim mechanically, but it is more complex

You're gonna have to back that claim up cuz it's pretty weak

Immediately spell crafting and the entire magic system come to mind. Skyrim's system is absolutely puddle shallow by comparison, and that's before we get into all the other skills and abilities that got watered down, merged, or removed

Morrowind has significantly more mechanic depth than Skyrim does in just about every mechanic the 2 share

[–] ryathal@sh.itjust.works -2 points 1 month ago

Armorer (smithing), alchemy, athletics (gone), block, enchanting, unarmored (alteration perk), weapon, and armor skills are the same or better in their Skyrim versions.

Enchanting and magic were far more powerful in Morrowind, but also game breaking. They aren't game breaking in Skyrim, but magic is limited. Having actual mana regeneration is huge though. Again random chance to fail isn't a great mechanic, higher level magic requiring absurd mana when low skilled does a better job of creating a power curve. Leveling magic in Skyrim actually requires it to affect things, which is more interesting than making a 1 mana spell.

Combining speech craft and mercantile was also a good change. The disposition system was super basic, just bribe anyone that didn't like you and taunt anyone you want to kill. The random intimidate\admire system works better here as you can't just keep trying with bribes\taunts to get what you want. Taunting people to death isn't that deep.

Skyrim arguably offers better combat depth as it's far easier to utilize combinations of magic, powers, shouts, melee and ranged combat. Combat is hardly deep in either game, there's more options in Morrowind, but it's more about what color you want the magic than anything deeper than Skyrim.

[–] mhague@lemmy.world 2 points 1 month ago (1 children)

Skyrim seemed worse when it came to grinding. It's too easy not to sit there and train on the invincible NPCs. Sneak walk into walls within earshot of hostiles, spam conjuration on rocks near hostiles, shoot arrows at NPCs that never die.

The person who grinds speed and athletics in Morrowind goes on to do cool things. In Skyrim they'd have like 8 more hours of playtime before they could play the game.

[–] ryathal@sh.itjust.works -1 points 1 month ago

Weapon and sneak grinds existed in Morrowind too, you just couldn't do them all at once without hurting your leveling. If you wanted to switch weapon types in Morrowind, it usually involved summons and spamming attacks until you hit them reliably.