this post was submitted on 21 Sep 2024
83 points (95.6% liked)

Games

32670 readers
693 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

I'm torn about them. On the one hand they free up the combat design to be as wildly different from the exploration as it wants. Which can result in really creative stuff. Favorite examples are Undertale, MegaMan Battle Network series, and Tales series.

But on the other they interrupt the flow of exploration, the music, you forget where you were by the end of combat and they can be very annoying if they happen to be common or just as you're about to leave an area. The consolation prize of growing stronger with every battle only helps so much.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] P00ptart@lemmy.world 5 points 2 months ago (1 children)

The good thing about the fallout series is that unless you're in survivor, you can generally carry enough to deal with the encounter. It's not like far cry where you're just like "FUCK! WORST possible timing!" And it was always like a stupid fucking badger or something. I don't even mind coming across death claws. I'm carrying 15 mini nukes, 120 stimpacks, leveled up power armor and enough ammunition to make lead poisoning a bigger environmental threat than the rads.

[โ€“] thermal_shock@lemmy.world 2 points 2 months ago

yeah, I did like the mods that added weight to ammo, pretty solid challenge with that since you can have 2000 rounds for each weapon.