this post was submitted on 18 Jul 2023
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I am looking for a game system for a modern urban fantasy campaign that I have built. The world is as if a standard fantasy world exists in 2023 on Earth. I am having difficulty finding a system I think would do this style of campaign justice, and could really use some help.

Systems I have contemplated and the reasons I am having difficulty: D&D 5e and Pathfinder 2e - don't translate to modern world well Fate/Rules Lite RPGs - Doesn't give players a sense of advancement/leveling Hero System/GURPs - Magic users are either very under powered or the point values get out of hand for non-magic users Savage World - Combat is grindy Open Legend - This has the flexibility, but doesn't have any bestiary making every monster/npc necessitate creation from scratch.

Systems I think might work well for this: Genesys - The drawback is the narrative dice are sold out everywhere and secondary market for them is outrageous. WOIN - Just found this and think it is suitable, but would like opinions as I have just discovered it. BRP - Again just found this while searching suggestions and think it may work well, but would like opinions. New edition recently released.

Please let me know your thoughts on this.

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[–] Daij@ttrpg.network 2 points 1 year ago

If you are up for a homemade system that is in progress I can send you mine. The core rules are documented but the formatting and in-progress website are not yet complete.

The setting's premise is "If magic slowly entered our world, adding and altering it to the point that society finally accepted it's existence, how much would the world adapt within the first 15 years"

The core mechanics contain:

  • D6 pool similar to games like blades in the dark, take highest result, fail/success with trouble/ success
  • Difficulty adjustment: actions outcomes adjusted by a character's position and effect, with more difficult checks requiring a CUT (lose the highest dice)
  • Beyond basic action checks, character's are defined by their Merits. Merits have Tracks that can be damaged or spent in various ways, essentially forming a character's health - more powerful Merits haver smaller Tracks. The system provides the process for players to create their own Merits (all Merits were created using this system).
  • Certain Legacies provide unique Merits and Weaknesses tied to them. For example, Witches can engage in a freeform magic system, while Fey can create binding contracts that trade metaphysical concepts.
  • Characters can find, barter, and potentially create various types of magical resources which serves the core loop of exploration within the game. Find resources to do cool stuff, spend them doing cool stuff while exploring, and repeat.