this post was submitted on 18 Sep 2024
367 points (98.7% liked)

Games

31822 readers
1057 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] zalgotext@sh.itjust.works 3 points 17 hours ago (1 children)

but not capturing by weakening the creature and throwing a ball at them.

If you think "throwing a ball" is a patentable (or even copyrightable) mechanic, I've got a bridge to sell you.

Palworld explicitly copies the style of creature design from Pokemon

Some pals are similar to Pokemon, sure, but a lot are quite distinct. If you have a problem with that though, take it up with The Pokemon Company, because they did it first.

The developers knew exactly what they were doing, so to claim it wasn't intentional is disingenuous at best.

Of course it was intentional to make a game in the same genre as Pokemon, with similar mechanics. That's how video games in the same genre work. You make them similar to things you know people like, so that there's a greater chance they'll like your game too, but you also introduce new, unique things so that you're not copying. Yes, Palworld did that intentionally.

None of that is illegal though, or shouldn't be anyways, unless they're straight up stealing assets/code from a Pokemon game and using it in Palworld.