this post was submitted on 18 Sep 2024
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We have reached new levels of "remaster of game that already looks great and runs well"

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[–] paultimate14@lemmy.world 8 points 2 months ago (2 children)

That's over 7 years old. Roughly the length of a generation. I think re-mastering console games from 2017 is reasonable in general.

Not for HZD though. It was already one of the best-looking games on the PS4, and then they added a free upgrade for the PS4 Pro to get checkerboard 4k. Like... What's left to improve?

Maybe upgrade from checkerboard to full 4k? The FPS seemed fine for me playing on a base PS4, but perhaps there's room for improvement there. The initial load time to open the game is pretty bad, but if you don't switch between games often that's not really a problem. I haven't tried the PC version yet, but perhaps there were some UI improvements there they could apply to consoles?

My main complaints with the game that I'd like to see fixed would probably be beyond the scope of the term "remaster". The facial animations during dialogue were pretty uncanny in the base game, but they're good in the DLC and sequel. Also the itemization system was clunky and felt like it was trying to be similar to an online multiplayer experience for some reason.

[–] scrubbles@poptalk.scrubbles.tech 18 points 2 months ago

Nah, 2 generations minimum. Rereleasing the game so the next generation can still play it is one thing, but this is weird.

[–] Coelacanth@feddit.nu 6 points 2 months ago (2 children)

My main complaints with the game that I'd like to see fixed would probably be beyond the scope of the term "remaster". The facial animations during dialogue were pretty uncanny in the base game, but they're good in the DLC and sequel.

To me this feels like perfectly within the scope of what should be the realm of "remaster", it's just that history teaches us to expect less.

[–] paultimate14@lemmy.world 3 points 2 months ago

Redoing animations? To me, that's definitely more than a re-master. The musical equivalent would probably be something in the mixing phase- adding or adjusting effects, changing pan, level, EQ, automation, etc.