this post was submitted on 16 Sep 2024
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Sim, arcade, simcade, anything. I'm kinda disconnected from the genre and want to know what is considered the GOATs of racing games to try them out.

Me personally, I'd say Dirt Rally 2, very addicting gameplay.

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[–] MossyFeathers@pawb.social 33 points 1 month ago* (last edited 1 month ago) (7 children)

TrackMania -- I recommend Nations Forever if you're starting out; it's free and Nations was the "meta" environment (different environments have different physics) for a long time, so there's a fuckton of custom content for it.

As for what it is: it's like the racing genre's Quake equivalent. It's also like super hot wheels. And it's like Mario Maker. You make all kinds of crazy tracks with it, like Mario Maker. The tracks feature all kinds of wall rides, half-pipes, jumps, loops, and so on, with nothing more than inertia holding you to the track; like hot wheels. And finally, like Quake (and Mario Maker), the high-level players are bat shit insane.

This is the game where you get people who can hit a jump at just the right angle so they thread the needle through a series of holes barely larger than the car while travelling at speeds well above 300mph (welcome to TrackMania, I don't think there's a speed cap). They also do it using keyboards. Seriously. High-level TrackMania players use keyboards, not gamepads or, god forbid, racing wheels.

All of that said, no pressure because you're mainly racing yourself, even in multiplayer. You're trying to get the best time on a track, and multiplayer is basically the same, except your time is being compared with everyone else's. There isn't even any vehicle collision (strangely, there's an option for it, but it doesn't seem to do anything).

Play TrackMania. Is fun.

[–] stealth_cookies@lemmy.ca 11 points 1 month ago (5 children)

Seconding Trackmania, though I'd recommend playing the latest one released in 2020 rather than Nations Forever. A year's access to everything is $20 and you get tons of content to play.

For a game that is at its core can be played at the highest levels with just 4 buttons it is incredibly complex with an insane skill ceiling. I'm pretty good and the difference between me and the top players is absolutely insane. The game is a bit beginner unfriendly, mostly because you are going to suck against good players because there are tons of mechanics that the developer tells you nothing about and unless you watch a video you aren't likely to understand why players are leaving you in the dust.

This is the game where you get people who can hit a jump at just the right angle so they thread the needle through a series of holes barely larger than the car while travelling at speeds well above 300mph (welcome to TrackMania, I don’t think there’s a speed cap). They also do it using keyboards. Seriously. High-level TrackMania players use keyboards, not gamepads or, god forbid, racing wheels.

The max speed is 999 km/h, which is only acheivable with speed drifting, but speed in excess of 800km/h are not uncommon to hit in certain kinds of tracks. Your statement about controls also isn't correct, most of the top players play with controller, but there are some that are keyboard players, there is even a couple insane ones that play wheel (most notably Granady).

[–] MossyFeathers@pawb.social 6 points 1 month ago* (last edited 1 month ago) (4 children)

Huh, I was under the impression that high level players used keyboards and that gamepads were unusual. I was almost certain I'd read that keyboards were considered better because they were full-on/full-off instead of analog; the logic being that it let you respond faster. Where an analog stick would have some ramp-up time when you switch directions, a keyboard would register a full press the moment the key is pressed far enough to complete the circuit. Meanwhile, the physics of Nations were made with keyboards in mind, so analog controls wouldn't offer that much of an improvement.

At least, I was sure that's what I'd read.

Edit: that may have been before TrackMania 2, I'm not even sure if Nations supports analog controls. I haven't played any of the games after Nations/United.

[–] And009@lemmynsfw.com 2 points 1 month ago* (last edited 1 month ago)

Growing up I've always been a keyboard racer. The only benefit i see from gamepad is that you can hold any angle while turning, even slight ones.

With keyboard every movement is timing and it's easier to build muscle memory for me.

Edit: the reason I want a vr headset and racing wheel are the opposite of what keyboard gaming is

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