this post was submitted on 12 Sep 2024
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FreeAssembly
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this is FreeAssembly, a non-toxic design, programming, and art collective. post your share-alike (CC SA, GPL, BSD, or similar) projects here! collaboration is welcome, and mutual education is too.
in brief, this community is the awful.systems answer to Hacker News. read this article for a solid summary of why having a less toxic collaborative community is important from a technical standpoint in addition to a social one.
some posting guidelines apply in addition to the typical awful.systems stuff:
- all types of passion projects and contributions are welcome, including and especially those that aren't programming or engineering in nature
- this is an explicitly noncommercial, share-alike space
- don't force yourself to do work you don't enjoy, or demand it of others
(logo credit, with modifications by @dgerard@awful.systems)
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I loved making maps for Q3. I made so many of them, some even got rotation on some servers. The simplicity was perfect for someone like me, just brushes and shaders. When UT2K4 came out I decided to try to make maps for that, but everything was intricate 3D models, which i couldn't do, so I gave up and went back to Q3.
I even made some maps for Q1, but I think I spent most of my time trying to make mods. My favorite was an inferno gun from Battletech: Crescent Hawk's Inception, which used the rocket launcher to shoot a fireball that would stick to the target and do big damage in ticks.