this post was submitted on 10 Sep 2024
195 points (98.5% liked)
RetroGaming
19497 readers
379 users here now
Vintage gaming community.
Rules:
- Be kind.
- No spam or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The texture was definitely funky and I want to say was used as the ground portal in a lot of Ep3 levels.
But I THINK that was still applied to a giant box on the edges of the map. Which is how a lot of games still do that.
As an old school doom mapper from the 90s, it absolutely isn't. You build a room, apply F_SKY1 to the ceiling, and that's it. The engine renders it more like a wall, but it's not a traditional skybox in that it doesn't exist in the level geometry outside of the room it's applied to.
https://doomwiki.org/wiki/Sky