this post was submitted on 25 Aug 2024
973 points (97.6% liked)

politics

19090 readers
4171 users here now

Welcome to the discussion of US Politics!

Rules:

  1. Post only links to articles, Title must fairly describe link contents. If your title differs from the site’s, it should only be to add context or be more descriptive. Do not post entire articles in the body or in the comments.

Links must be to the original source, not an aggregator like Google Amp, MSN, or Yahoo.

Example:

  1. Articles must be relevant to politics. Links must be to quality and original content. Articles should be worth reading. Clickbait, stub articles, and rehosted or stolen content are not allowed. Check your source for Reliability and Bias here.
  2. Be civil, No violations of TOS. It’s OK to say the subject of an article is behaving like a (pejorative, pejorative). It’s NOT OK to say another USER is (pejorative). Strong language is fine, just not directed at other members. Engage in good-faith and with respect! This includes accusing another user of being a bot or paid actor. Trolling is uncivil and is grounds for removal and/or a community ban.
  3. No memes, trolling, or low-effort comments. Reposts, misinformation, off-topic, trolling, or offensive. Similarly, if you see posts along these lines, do not engage. Report them, block them, and live a happier life than they do. We see too many slapfights that boil down to "Mom! He's bugging me!" and "I'm not touching you!" Going forward, slapfights will result in removed comments and temp bans to cool off.
  4. Vote based on comment quality, not agreement. This community aims to foster discussion; please reward people for putting effort into articulating their viewpoint, even if you disagree with it.
  5. No hate speech, slurs, celebrating death, advocating violence, or abusive language. This will result in a ban. Usernames containing racist, or inappropriate slurs will be banned without warning

We ask that the users report any comment or post that violate the rules, to use critical thinking when reading, posting or commenting. Users that post off-topic spam, advocate violence, have multiple comments or posts removed, weaponize reports or violate the code of conduct will be banned.

All posts and comments will be reviewed on a case-by-case basis. This means that some content that violates the rules may be allowed, while other content that does not violate the rules may be removed. The moderators retain the right to remove any content and ban users.

That's all the rules!

Civic Links

Register To Vote

Citizenship Resource Center

Congressional Awards Program

Federal Government Agencies

Library of Congress Legislative Resources

The White House

U.S. House of Representatives

U.S. Senate

Partnered Communities:

News

World News

Business News

Political Discussion

Ask Politics

Military News

Global Politics

Moderate Politics

Progressive Politics

UK Politics

Canadian Politics

Australian Politics

New Zealand Politics

founded 1 year ago
MODERATORS
 

Factually, that's what he did during his time in office as well. I'm not sure what they thought had changed.

you are viewing a single comment's thread
view the rest of the comments
[–] givesomefucks@lemmy.world 7 points 2 months ago (1 children)

It wasn't like a switch got flipped, no one would keep playing.

They'd make a tiny segment super hard so you'd have to drop a couple bucks to get past it. Go back to easy for a little. Then hit another hard part.

It's basically the whole reason for boss fights.

[–] Nightwingdragon@lemmy.world 8 points 2 months ago (1 children)

Once games started developing storylines, plots, etc. it was like that. It was an intentional strategy developed to keep you playing. But early developers weren't thinking that far ahead. The idea was to give you a couple of easy levels so you feel you got your 5 minutes worth of entertainment worth, then start punishing you at level 3 or 4 so you'd lose and the next person would play.

And some were made by simple oversight. Space invaders' increasing difficulty was solely the result of hardware limitations of the time that just happened to result in the exact difficulty spikes they were looking for. As a programmer, I could, for example, set level 1 vs. an opponent that was slow as festering dog shit, but be lazy and just double his speed with every level. As long as the player's speed stays the same, it would become nearly impossible to win in a couple of levels.

Either way, the results were the same: 25 cents for about 5 minutes worth of entertainment. That was the goal of the day. As you mentioned, they fine tuned it by the mid 80s with games like Mario and the like. but those early games were meant to get you off the cabinet as quickly as possible so soneone else could pop in their quarter.

[–] givesomefucks@lemmy.world 5 points 2 months ago

set level 1 vs. an opponent that was slow as festering dog shit, but be lazy and just double his speed with every level. As long as the player’s speed stays the same, it would become nearly impossible to win in a couple of levels.

Exactly, and long term people would stop playing because they always get stuck about the same time.

It's like how humans respond to rewards, a steady consistent reward is kind of motivating, it's why we go to work in the morning

But what works a shit ton better is sporadic rewards that have a tiny tiny chance of paying off.

That's why people get addicted to slot machines and not working at McDonald's. If a slot machine paid out 75 cents for every dollar everytime, no one would play.

Have them win $7.50 every tenth time they put a dollar in tho, and people will flush their entire lives away chasing that 1/10 of a time they "win".

So if you really want to exploit gamers, you can't steadily increase difficulty. Linearly or exponentially, it doesn't matter. To hook people they need those "wins" and they'll keep dropping quarters or spinning loot boxes.

In coin operated video games, that's when things get easy

A better example with Space Invaders is once they beat a level, they get to the next one and it's slow again due to the amount of enemies on the screen. Letting the player get that easy time again hooks them. If the next level they were all as fast as the last one from last level, it wouldn't have been as addictive