this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] Aussiemandeus@aussie.zone 56 points 3 months ago (4 children)

Ocarina of time, 3d, lock on, one enemy attacks at a time. So much of modern gaming pulled from ocarina of time

[–] ZombiFrancis@sh.itjust.works 12 points 3 months ago

The fact they used Navi to do the targeting really demonstrates how the devs felt they needed to explain the new mechanic and not just use it 'because game.'

[–] ICastFist@programming.dev 5 points 3 months ago

I know the "hold a button to lock-on to an enemy" was in Mega Man Legends, but in the first game you had to stand still for the lock to work. On MML2, you could lock and run around freely, but that game came after OoT

[–] ApollosArrow@lemmy.world 2 points 3 months ago

Oh wow, did Zelda really make this popular? I wouldn’t have guessed. I’ve play it a ton.

[–] Good_morning@lemmynsfw.com 2 points 3 months ago* (last edited 3 months ago)

Love oot, but the only thing it brought 3d too was the Zelda series. Didn't realize about the lock-on mechanic, would've sworn it was in earlier stuff, but I guess not.