this post was submitted on 13 Aug 2024
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...cubicle 7's uncharted journeys does exactly what you're describing: it abstracts the exploration pillar into a series of encounter vignettes driven by characters assuming leader / outrider / quartermaster / sentry roles to engage the system mechanics...
...while it absolutely can be adapted to old-fashioned hex-crawl resource management, uncharted journeys is written to support exploration as a theatre-of-the-mind montage sequence, accounting for preparation + decision-making with tangible consequences upon reaching a journey's end...
...it's good stuff!..