this post was submitted on 17 Jul 2023
41 points (100.0% liked)

rpg

3176 readers
22 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 1 year ago
MODERATORS
 

Pretty short and sweet, how do you successfully narrate travel between points of interest as a GM without it being all hurky-jerky?

I'm imagining attempting to narrate the epic travel scenes in Lord of the Rings, where they travel for days in fast-forward with nothing really interesting happening, only to then suddenly have time reel down to normal when something is about to happen. Every time I try this in a game though it just feels awkward and abrupt, while also clearly indicating to the players that something is going to happen.

Is there a way to make this a more smooth and natural transition?

you are viewing a single comment's thread
view the rest of the comments
[–] KiloGex@lemmy.world 2 points 1 year ago

I completely agree! I think my shorthand of using "narrate" was possibly misleading. It was more about how to transition between points of interest leading to and from these conversations. You bring up some great pointers though that are super useful!