this post was submitted on 17 Jul 2023
46 points (85.9% liked)
Games
16723 readers
557 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
founded 1 year ago
MODERATORS
I think there was an elder scrolls game that used procedural generation for a lot of the map but all the important areas were hand made. There's no way they can hand make a galaxy full of planets without sacrificing something important somewhere. Why can't they just procedurally generate some of it? Is the no procedural generation supposed to be a selling point?
in the post-no man’s sky era, “procgen” kind of has a bit of a bad rap unfortunately. as wary as i am of starfield (i don’t think it will be good), their method of using procgen for the broader world and handcrafting specific zones seems like the way to go
For Oblivion they touted the use of procedural generation to create the ‘realistic’ outdoor environments, not to generate content on the fly.
At the time Oblivion was great - I remember spending heaps of time just collecting plants because the outdoor environment and the music were beautiful. And then getting mauled by a bear.
You're thinking of daggerfall