this post was submitted on 18 Jul 2023
22 points (100.0% liked)

Pathfinder 2e General Discussion

7 readers
1 users here now

founded 1 year ago
MODERATORS
 

There was a thread with the same title on that other site, but it was 2 years ago and there are 6 new classes in the game since then along with all the other new content and changes in meta thinking. And like the OP of that thread, I have players new to Pathfinder (and others new to TTRPGs), some of whom have expressed an interest in those new classes.

So, how would you rank the classes in terms of difficulty of play, as well as in terms of how much work they take outside the session?

you are viewing a single comment's thread
view the rest of the comments
[–] Thebazilly@pathfinder.social 5 points 1 year ago* (last edited 1 year ago) (2 children)

Here's my ranking, in rough order. Starting with simplest and going to most complex.

I'd say that Alchemist, Summoner and Magus are the only truly complex classes, though.

  • Fighter
  • Rogue
  • Ranger
  • Champion
  • Barbarian
  • Gunslinger
  • Monk
  • Inventor
  • Sorcerer
  • Cleric
  • Bard
  • Investigator
  • Swashbuckler
  • Thaumaturge
  • Psychic
  • Oracle
  • Druid
  • Witch
  • Wizard
  • Alchemist
  • Magus
  • Summoner
[–] dracul104@pathfinder.social 3 points 1 year ago (1 children)

Why not Barb as the lowest if I may ask? Rage and go hit stuff, seems like the simplest class to play to me.

[–] Zagaroth@pathfinder.social 4 points 1 year ago* (last edited 1 year ago)

Some of the rage powers make it a bit more complex, like a feat that lets you use a rage-tagged ability for free when you activate rage, etc.

[–] majestic_fox@ttrpg.network 1 points 1 year ago (1 children)

Why do you consider summoner as complex class? Because in-play it is not really anymore complex than sorcerer or investigator.

[–] Thebazilly@pathfinder.social 1 points 1 year ago (1 children)

It has the most complex action economy, but once you know how Act Together works it is really not too bad. Just a lot of options on the table at any given turn.

[–] majestic_fox@ttrpg.network 1 points 1 year ago

Thats true. Almost everytime GM just wait until I announce my end turn because how varied the action cost are.

Now that I think of it, summoner can effectively get up to 6 actions per round with feats and/or summon spells.