this post was submitted on 12 Aug 2024
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Star Citizen

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Looking at the wave 1 streams, the event is pretty underwhelming:

expected:

  • bugged as fuck, of course it is not working in the first iteration
  • combat oriented (if you dont want to fight, its not for you)

surprise bugs from the UI Team: (same idiots causes the same idiotic design failures as always)

  • markers unusable and vanish
  • you need tractor beam to know whats in the box. Combines well with "universe is armistice" bug which removes any functionality from tractor

unexpected:

  • servers will crash when running the event (can be seen by unusual high BWIN before crash) - not really unexpected to be honest I guess
  • the balance is shit - mission goal is 15000 SCU and you can pickup like 30 scu per looted ship. You need 500 player pickups for a single event? How should I comment SHIT LIKE THIS?
  • general down state is just ONE SHOT away from total kill (like cutlass)

Quality is just shit or below, the balance is the usual guesswork by someone not playing the game.

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[โ€“] Banzai51@midwest.social 2 points 3 months ago (1 children)

The economic team is killing the game by being stingy.

[โ€“] Korinthenkacker@lemmy.world 1 points 3 months ago

Its hard to discuss their current ideas of hauling missions (or the current event balancing) - not because it is new and surely will see changes because of what is not new: the team behind it.

The team that thinks that 8000 aUEC is enough for moving > 100 scu around. As long as these i-specialists exist, no fancy name like EVR will cover the shit they produce. These i-specialists are responsible that all the mission based trading / hauling is such a shit show.

Either the other missions having too much reward or the i-specialists must give in and forget the idea, that player will like investing hours of game play for a reward that is only barely above the costs you have.