this post was submitted on 04 Aug 2024
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Virtual Reality

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Virtual Reality - Quest, PCVR, PSVR2, Pico, Mixed Reality, ect. Open discussion of all VR platforms, games, and apps.

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Meta bought Oculus VR technology in 2014. The attempt to make Meta Quest a mainstream hit cost $8.3 billion this year alone. Despite the lack of enthusiasm from gamers, Mark Zuckerberg does not plan to give up. Since the end of 2020, Oculus VR rebranded as Reality Labs, has accumulated losses of around $50 billion. These are not final amounts; the latest results are even worse than in the first quarter 2024.

Despite the obvious lack of success, Meta is neither giving up nor even slowing down. Efforts in this technology unrelated to gaming have become the subject of jokes, such as Mark Zuckerberg's infamous VR selfie. The entire Metaverse concept is currently rarely mentioned, although there is no indication that Meta plans to abandon it.

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[–] FlihpFlorp@lemm.ee 3 points 3 months ago

Adding on to your motion sickness part with recent story. I’m no hardcore enthusiast I just think it’s fun lol. But I brought my headset on vacation and was playing hot dogs horse shoes and hand grenades, super hot, and blade and sorcery, and was sharing with my cousins who are around my age.

But I never realized how used to the motion sickness I was with blade and sorcery using mostly in game movement with the thumb sticks, and jumping and using spells to be extremely mobile while my actually body moves very little (except swinging my sword and using my body for very small scale dodges and stepping into my attacks)

I noticed this when my cousin walked forward with the thumb stick and nearly fell over at first

Fortuanlty I had them on super hot which only allows irl movement it ease them all into it