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Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"
(www.rockpapershotgun.com)
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Shrines in BOTW were the worst. The engine was genuinely interesting. Everything being legitimately traversable and designed around stamina was great, and I'd love to see more games utilize the premise that everything you see is accessible. But all that traversal just never got you anywhere interesting. Eventually you'd find a shrine, take longer to load it than beat it, then load back into the world.
TOTK I just never got far enough to feel if it improved.