this post was submitted on 01 Aug 2024
22 points (100.0% liked)

Godot

5884 readers
1 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 1 year ago
MODERATORS
 

I am currently trying to implement a magic system, where a user can construct their own spells using spell components. What are recommended methods / structures to accomplish this?

you are viewing a single comment's thread
view the rest of the comments
[โ€“] nichtburningturtle@feddit.org 2 points 3 months ago (1 children)

will this allow me to create an execution stack?

[โ€“] frankgrimeszz@lemmy.world 2 points 3 months ago* (last edited 3 months ago)

You mean a stack of Spells to use? Yes. You can create an Array or List of Spell Objects and easily go through them. https://docs.godotengine.org/en/stable/classes/class_array.html