this post was submitted on 29 Jul 2024
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No one should be. They are a manipulative practice that results in a worse experience for everyone.
The are fueled by the fear of missing out, and heavily flavored with the sunk cost fallacy.
They keep players playing for months, sometimes years past the point where they'd normally stop because they've grown bored with a game.
And it ruins the ability for people to come back and play again after a break, because you can't take breaks without "falling behind" and "missing out". Once people stop, they hate the game like an abusive ex, and the threshold to get back into it becomes insurmountable due to the perceived "catching up" that is necessary.