this post was submitted on 25 Jul 2024
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FreeCAD

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Your own 3D parametric modeler.

www.freecadweb.org

FreeCAD is an open-source parametric 3D modeler made primarily to design real-life objects of any size. Parametric modeling allows you to easily modify your design by going back into your model history and changing its parameters.

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Anyone aware of a target date for when FreeCAD 1.0 and/or Ondsel 2024.3 will be released?

Background:

I'm coming from using onshape, looking for a local opensource alt. After researching freecad (and forks) it seems if I was to start learning now, I'm in for a significant shift in workflow when 1.0 releases.

In its current state I'd lean towards ondsel.

Kind of putting off the switch till one or both implement the topo naming fix, and the other major ui changes for mainline, so I don't need to learn two different workflows.

But I'm getting antsy and want to get learning soon.

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[–] dual_sport_dork@lemmy.world 3 points 5 months ago

I've just been using FreeCAD anyway, topo naming be damned. It hasn't really screwed me on any of my projects once I figured it out, and I reckon that once they have that fixed it'll just be a nice bonus. The only bugbear is that in its current state FreeCAD really wants you to design parts "its way," whereupon if you don't it'll bite you in the ass later into your project. Some trial and error on my part was involved.

The things that'll get you are attaching sketches to faces or parts of your object, and if you reconfigure your object(s) to the point that new edges are created or removed it'll break your fillets and chamfers. There may be other caveats for people using other workbenches or doing more advanced design than I'm doing, but I have no insight into that.

For the former issue I just... don't do that. I've never found a real compelling reason to attach a sketch to the geometry of another object versus just placing it separately, and for the latter you just have to do all your fillets and chamfers last, or not at all. Instead, I tend to work them into my sketches and the base geometries of my objects anyway, which is more flexible and in some cases easier (and in some cases not).

I don't think anything significant is going to change between the current release and the next one in that regard. All your old workflows will still work, it's not like they're going to take any capabilities away from you.