Patient Gamers

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A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

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New Super Mario Bros, I think can be described in just one word. Good.

It's not fantastic, I know I've played better platformers, more memorable games with a lasting impression and from around this time. And yet, I will always compare these games to the quality of Good that Nintendo and this game has set here.

Back in the day this was a big game, as it was the first new 2D Mario game since Super Mario World 2: Yoshi's Island. Not that gamers were lacking with 2D Mario with the onslaught or re-releases on the GBA. But looking back on it now, this game is lacking quite a lot in terms of power ups, there's only 2, and the very linear level progression.

There is a lot more replay value than I remember, especially with worlds 3 and 7 being optional. But at a time where I can play New Super Mario Bros Wii, or U on my Laptop, there's very little in the way that makes this game stand out today.

It's gimmick is short lived, it does nothing which previous Mario games didn't do already, or did better. And while it is a very fun game to replay, my entire time replaying it, made me want to play another game.

Which brings me back to the top of the page. If I had to describe New Super Mario Bros in a word. I would use good. But I know it could've been better.

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Resident Evil 7 I’ve had this game for a while and finally sat down to play it. The game was amazing from start to finish. It legit had scary moments in the game. There were times where my heart was pounding and I was physically stressed walking through the house. The antagonists were really cool as were the boss fights. Fighting the mom was a little annoying, but it wasn’t too bad. This game is like a 10/10.

Resident Evil 8 Right off the bat I have to say this game was more fun, but less frightening. It had a few moments in the first half of the game, but the second half became action packed. I preferred the inventory system of this game and how all the crafting material, key items, and treasures were in a separate inventory. Since ammo was abundant I found myself just rushing areas instead of sneaking through them. While I think this game is better is most regards, I give it a 9/10 as it lost some of the scary stuff that resident evil 7 had. But, if 7 didn’t exist I’d give this a 10/10.

With that being said, I’m just about to fight the final boss of 8. But I have to say that both of these games look amazing on the steam deck. It runs perfectly as well. These games have been so good, that I’ll buy resident evil 4 remake as soon as I finish 8.

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Thanks to the recent Ubisoft Giveaway, I was able to get my hands on Assassin's Creed Syndicate for the low low price of... free. I was waiting to get it on PS4 for a few bucks since I wouldn't have to use the UPlay, sorry Ubisoft Connect Client. But free is a better deal.

My thoughts on the game as simple. Assassins Creed Revelations must've been a pretty high peek for Assassins Creed to fall so low. Not just because the gameplay was so formulaic that I experienced everything the game had to offer after the first boss fight. But the game offered so little new in terms of gameplay and variety that I was done with the game only after offing half of the baddies.

And I don't think that this is the fault of a bland game design. But an issue of either a slow narrative, or lack thereof. You meet a colourful cast of characters from a Little Girl running a children information network, a man with a top hat with a B, and a Woman dressed in a nice 3 piece suit who runs a... smuggling... thingy. I genuinely can't remember these people since they are introduced and the only time I see them is in, in-game icons showing that I helped them by working on the gang.

Even the main Character Eve and Jacob (who I kept calling Jacob , Edward throughout the game since he acts just like Kenway), barely talk with each-other. And the only time they do is when you meet [INSERT HISTORIC FIGURE HERE]. Or when Eve is cleaning up Jacob after a rampage.

I feel with a repetitive game like a Ubisoft title, the game needs a more compelling narrative, like we'd eventually see in Assassins Creed Odyssey, but that game has it's own issues. Issues which I can feel take their roots in this game with a very spongy combat system. Thank god a knife in the throat or a bullet through the head will kill anyone irrespective of their "Level".

What's worse is that on PC, the game would crash for seemingly no reason, causing my PC to Blue Screen more time than I care to remember. But the sad thing about this is, I'd prefer to play it over Odyssey.

Is it tedious? Yes, but you can use the mechanics to get around it.

Is the story slow? Yes, but it is mercifully short and unoffensive.

Tie that along with an beautiful score from Austin Wintory, which I will be exploring later, and the game is a passable experience. There is a much more memorable game in the first two Assassin's Creed games then here, but for the price of Free, or what I see the XBone version of this game going for, it's not a bad way to kill a week.

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  • Saturnalia
  • Salt and Sacrifice
  • Ghostbusters: Spirits Unleashed
  • Railgrade
  • Ooblets
  • Tony Hawk's Pro Skater 1+2
  • Mythforce
  • Saints Row
  • Arcadegeddon
  • Monopoly Madness
  • Tom Clancy’s Rainbow Six® Extraction
  • Riders Republic
  • Vampire: The Masquerade - Swansong
  • Magic The Gathering: Arena
  • Far Cry 6
  • Voidtrain
  • Darkest Dungeon 2
  • Galactic Civilizations IV
  • Evil Dead: The Game
  • Pinball FX
  • STRANGER OF PARADISE FINAL FANTASY ORIGIN
  • Sifu
  • Omen of Sorrow
  • Phantom Brigade
  • Sonic Colors Ultimate
  • Trackmania
  • Jett: The Far Shore
  • Watch_Dogs: Legion
  • Tom Clancy's Ghost Recon® Breakpoint
  • Tom Clancy’s The Division® 2
  • Scott Pilgrim vs. The World: The Game
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Hello gentlemen. It seems I've already have this in my collection, so maybe one of you want it?

JR9R0-K3B50-W98G%

% = G

Steam code. Comment below after you've redeemed it.

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Overall the game is OK, but it seems that the environment is kind of boring compared to Metroid Prime 1. But maybe it is just nostalgia. What are your thoughts?

If you agree, do you think they did a better job in Prime 3? I'll play that next.

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and I can see where it got it's reputation for being one of the best single player FPS campaigns. Especially since the last FPS campaign I played was Wolfenstein (2009).

What I liked about it was it's length, this can be beaten in a day if you wanted to, or if you like taking your time, about 1-4 play sessions. The gun variety was good, the gameplay variety and scenarios was fantastic. I also liked how at times the game turned into a platformer.

That being said, this isn't a game I feel inclined to play again. For the $5 I spent on it, the game is fantastic, but I've defiantly played better shooter campaigns (looking at you Splatoons 1-3), and better FPS campaigns (Wolfenstein: The New Order). This is a solid B tier game, or if this was the 90's and early 2000's, a solid rental recommendation.

With that said, I can only advise the PC version if you plan to go online. If you are playing signal player you might want to get the PS4 or XBONE versions since Origin/EA App is needed to run even the signal player campaign. It's annoying and has been an issues for those with Steam Decks apparently.

Solid Recommendation from me, but get the console versions first if you have that as an option and don't care for Online. Or get it on Steam for like $3-$6 like it was in the last steam sale.

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Since it is an optional one ("just" guarding a Stray Bead) you can ignore him and still enjoy the entire story without missing out on anything, but the little completionist in me just HAS to beat him every time.

In the Switch version you can record and replay the clip, then solve the "puzzle" ingame as long as you don't let go of the brush button for the entire time (otherwise it's an automatic fail). The PSII version does not offer this workaround, and after a couple dozen tries I got so impatient that I grabbed an erasable marker and drew the lines between the dots on the TV screen. Still took me three more tries to actually beat him.

I don't doubt that there are some people who didn't have any problems with Blockhead at all, but I'm curious about possible other workarounds. So, how did you do it?

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I think the ammo for the beam weapons is a bit stressful. I just got them and am wondering if using an infinite ammo cheat will ruin the experience or if it will make the game more enjoyable.

Maybe I will get ammo upgrades and it won’t matter.

What is your opinion on the matter? I don’t mind being stressed if it makes the game more fun overall.

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Hey folks, just checking in to see what everyone is playing this week! Did you find a hidden gem or are you jamming on a classic? Let us know what you're playing and what you think of it.

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Hey folks, what is everyone playing this week? Are you trying something new or returning to a previously played game or genre? How are you liking what you're currently playing?

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It's been over 10 years since the release of the Xbox One. I've had no need to buying one since I had a PC, and a Switch. Ever since they made the Xbox One S, I've kind of been looking it for the Rare Replay Collection. Since it's $10 Conkers Bad Furday and every other great Rare game. But I can't find it in myself to pad out it's library enough to justify buying an whole console. And buying hardware just to play one game doesn't sit well with me.

Here's how I've been handing my games thus far.

  • PC - for Multiplayer and cross platform games from this generation, since I refuse to pay for PS Plus and Xbox Live Gold

  • PS4 - for Sony exclusives & games better played on consoles, i.e. Assassin's Creed and Star Wars Jedi Fallen Order

  • Switch - for indi games and exclusives

Outside of Halo and Forza (which I was thinking of looking into), are there any other games exclusive too, or better on Xbox which might be missing.

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I decided to play through some of the 3d Zelda games as it’s been years and years.

First, I played through majoras mask as I have not played that since I was a kid when I last played it. I didn’t like it then and I absolutely hated it this time, too. I actually just stopped playing once I got to the moon.

After that I played, ocarina of time. I spent countless hours with this game as a kid and I enjoyed playing it again. I how much I remembered from this game. It’s pretty great and I think it holds up today. I played the ship of harkinian version of it.

I played a bit of link between worlds, the 3ds one and it was OK, but I found some of the puzzles to be a bit too confusing and I got a little frustrated with it once I made it to the dark world. I don’t plan to finish that game. I loved link to the past, but this one was just OK to me.

Before I decided to play these games again, I started with twilight princess. I got past the first temple and made it to kakiriko village. I got busy and put it down, I may pick it back up, but I’m in no rush.

The real reason I wanted to write is… Wind Waker! This game is amazing! I’ve played it on GameCube and the HD version. I forgot how much charm this game has. I used to say that OOT was the best, but I’ve completely flipped. I think WindWaker is the best of the Zelda games.

I’m not including botw and totk in this as they are a much different game. I love those games, but they are hard to compare to classic Zelda due to their differences.

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Dear patient lemmings, I am in need of your help. I'm searching for games that have some GOD DAAMN OSTs and come with a great story or/and gameplay.

Games that tick these requirements for me:

  • Danganronpa 1/2/V3 + Ultra Despair Girls (most recently finished)
  • Persona 4/5 (waiting for Persona 3 remaster)
  • NFS Most Wanted (2005, 2012), Carbon, ProStreet
  • Doom 2016, Eternal
  • Test Drive Unlimited 2
  • Life is Strange
  • Ace Combat 7
  • Omori
  • ULTRAKILL
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Witcher 3 (sopuli.xyz)
submitted 1 year ago* (last edited 1 year ago) by cabbagee@sopuli.xyz to c/patientgamers@lemmy.ml
 
 

Just finished Witcher 3 and got the bad ending. Properly traumatized.

Edit: As far as I can understand, the 3 places I went wrong were: Telling Ciri she doesn't have to be good at everything, joining as backup with the mage meeting, and not trashing the lab (I thought the necklace scene was sweet).

42
 
 

Finally getting around to checking out Fallout 4. I played it through without the DLC a while back but I think it’s about time I get down to it on my list and play through the DLCs. I wanted to do it on the survival difficulty or one of the harder ones at least. That led to me checking out the achievements. I don’t keep up with newer games but I didn’t realize achievements have gotten quite this bad. Most of the achievements are ones you get from the story itself, no challenge there. Then I found out there is no achievement for higher difficulties. I enjoy a challenge, it’s why I go back and play games that I enjoy. And I know it’s a reward in and of itself to beat it, but it feels less validating to not have an achievement. Especially in an open world game where people will want to experience more of it.

It’s not even that games have gotten easier per se, but more than they don’t reward playing on harder difficulties and skimp on challenges like achievements. I like harder difficulty because it encourages me to engage with every system I can. So what gives? Is this just me or has everyone else noticed how phoned in most achievements and difficulty options are these days?

43
 
 

I played this game as a kid when it released and remembered not liking it very much. I remembered almost nothing about it. I didn’t remember a single boss fight or temple, like it was really wiped from my mind.

I wanted to play through it again because people always talk about how they love this game, but I found it really lacking and annoying at times.

Having to redo things each time you resets time made the game feel more like a chore. I understand that your going back in time, but it did not make for good gameplay.

I made it to the moon, but I’m burnt out at this point and a little under powered. I did not do any of the side quests as having to redo a bunch of stuff sounds terrible. I don’t want to get 3/4th through a side quest only to have to reset time.

Before resetting, I have to deposit money, then reset, then stock up my items again, and redo all the things I need to do to get back to where I was.

I have to admit that it is really original and a cool concept, but it does not work in practice.

I still put oot and wind Waker at the top of the 3d Zelda’s. (Not counting the switch games)

At this point, I’ll boot up oot and play through that again. I vividly remember child links part of the game and a decent amount of adult link. After that, I’ll try the master quest. I remember that being difficult and I never completed it when I was a kid.

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I played this game back when it released on Gamecube. I honestly have almost 0 memories of this game. I only kinda sorta remember a specific room or two and not even well enough to really explain them.

I am not sure why I do not remember it very well. I remember Majora's mask much better and I had only played that once at launch as well.

At this point, I have finished the first dungeon and it was pretty easy. I wonder if this game is just an easier game then modern zelda titles. Although, it seems like it is easier than Ocarina. At least so far.

The enemies feel meatier. Like, they take more damage and don't bounce around as easily. I am not enjoying it as much as I thought i would, but I am going to stick with it.

I kinda want to play through the 3d zelda games again. I keep trying Majora's mask and then putting it down before I even leave the starting town. I am playing on a PC, but I'd much rather use a steam deck to play as I do not often sit at my PC unless I am working.

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Not a very old game, but I just picked up the "Ultimate Edition" for €10 on sale, first time I've touched a fighting game since the first Soul Caliber on Dreamcast.

It seems to have a mountain of content, doesn't take itself too seriously (Rambo Vs. Robocop!), and isn't full of long combos, flashing lights, or confusing perspective changes.

I'm not normally one for fighting games, but it's being a lot of fun for me right now :-)

48
 
 

My patient gaming life has changed since I decided to write stuff down as a hobby.

For me I did it as a blog instead of a private log, which I found really helped. Cosplaying as a games journalist, you have to finish the review so you either complete it or you might look up a let's play or walkthrough to get what you need.

That's the key for me, some of them I've been bouncing off or just thinking about playing since the NES days and because I didn't finish them they always stay on the list. But I've finally mentally put them to bed!

I highly recommend it to anyone with a backlog, especially if you are in the market for a new hobby, 2 birds with 1 stone!

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The Dig (1995) Retrospective (p7uen.neocities.org)
submitted 1 year ago* (last edited 1 year ago) by Dogwalker@beehaw.org to c/patientgamers@lemmy.ml
 
 

I recently played The Dig for the first time, which passed me by when I was younger. I had heard of it I didn't realise it was another Lucas/Spielberg game. I'd just come off a couple of other Lucasarts games and it was quite different.

Looking back it seems quite divisive, I think because it was so different to the comedy Lucasarts adventures, but there's still a lot of love for it floating around the internet, and now I've added to it here if you fancy a long read: https://p7uen.neocities.org/posts/2023-06-23-The-Dig

50
 
 

Wow. What an experience.

It wasn't all smooth sailing. I even took a month break thinking I might not come back to it, but boy I'm glad I did.

I'm new to souls like, only having played Elden Ring before this (which was amazing). Sekiro was a game that I picked up afterwards, and struggled with early on. It felt like a departure to everything I'd learned in gaming to this point. You don't want to dodge, you want to deflect. Holding block helps you recover. Parrying will beat a boss quicker than trying to drive down their health. Once these things start to click, defeating bosses feels like a true accomplishment.

Fighting the end game bosses had my heart rate going like no other boss battles I can remember. Elden Ring had some memorable and awe inspiring bosses, but the feeling in Sekiro when you're about to break the posture of a boss for a final deathblow was indescribable.

If there's anyone left who hasn't given Sekiro a go, do yourself a favour. It takes some time for it to click, but when it does, it's something special.

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