BattleBit Remastered

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submitted 1 year ago* (last edited 1 year ago) by mp3@lemmy.ca to c/battlebit@lemmy.ca
 
 

The game has been updated to version 1.8.1
July 17th, 2023

We'd like to ask that you take a few minutes to complete our Player Experience Survey.
It's been a month since Early Access launch and we'd love to hear from you!

In this week's update, we've made some changes to the size of objective capture areas to provider a tighter and more consistent attack - defend dynamic. In some cases, capture areas were too large as a result of a discrepancy between the dev environment and the in-game result. We're also making it easier to party up with users not on your friends list, and added a quicker way to report users without using the scoreboard. Additional fail-safes have been implemented to protect users from progress loss or stat resets.

Our next major update is set to bring a reworked map and a fan favorite game mode, but for now, read along for the full patch notes for 1.8.1.

Patch Notes

  • Party Codes: New feature that enables players to join parties without adding each other as Steam Friends
  • Report Player Shortcut: Left Shift + F1/2/3/4, etc will bring up the report menu for the respective player, without having to go to the scoreboard. This makes it easier to report players for abusive behavior, or other inappropriate conduct
  • Stat-Sync Protection: A rare case has been fixed where a player's progress would reset if they joined a game server while the player stats servers were being updated. This happened because the game server would receive the player's stats as level 0, which would reset the player's progress.
    1. To fix this, the game server will now no longer let a player join if it fails to fetch their stats. This will prevent players from joining the server with level 0.
    2. Additionally, the backend will no longer accept saving stats of a player if their rank is less than it was before. This will help to prevent players from intentionally resetting their progress.
  • Objective Capture Zones: Sizes have been reduced to 50%/75% of their original size in some areas. This should improve the user experience in CONQ and FRONTLINE game modes, as it will make it easier to defend objectives and allow your team to spawn on them until the enemy enters the capture zone and triggers the spawn lock. This change will also make it more difficult to hide in one of the many buildings on the map and stay in the enemy objective in order to disable their spawn.
  • Placed Gadget Persistence: Players will now be limited in the amount of C4s, mines, claymores, ammo kits, etc. that they can place at the same time.
    1. C4s will be destroyed when a player dies. A maximum of 6 can be placed. If a player tries to place a 7th C4, the first one will be destroyed to maintain a total of 6.
    2. Claymores and mines will not be destroyed when a player dies. However, only 4 can be placed at a time. If a player tries to place a 5th claymore or mine, the first one will be destroyed to ensure that there are only 4 at a time.
  • Domination - Reviving players will no longer return tickets.
  • Eduardovo - CONQ 32v32 received a unique layout that is separate from the 127v127 playable area.
  • Salhan - RU Border has been extended on the west side (Cav exit) to make spawn camping more difficult.
  • Frugis - The last stage of Rush received changes allowing the attacking team to exit from a subway near the enemy spawn.
  • Wakistan - Domination 32v32 layout will now feature an east coast line layout. The old layout will be moved to 16v16
  • The number of players in enemy vehicles will no longer be shown on the map when they are spotted.
  • When placing walls, there will be a half-player-size space margin requirement to avoid clipping. This means that there must be at least half the size of a player between the wall and any other object, such as another wall or a player. This is to prevent the wall from clipping through other objects, which can cause visual and gameplay issues.
  • Fixed an issue where players would not switch to their primary weapon when placing a claymore while throwing a grenade
  • Fixed an issue where the friend list would not load until the party menu was hovered over
  • Fixed an issue where players were unable to pass the main menu due to avatar images
  • Fixed the broken Progress Bar at the bottom of the screen
  • A bug where players could sometimes walk during the countdown on Frontline has been fixed.
  • Fixed an issue causing players to lag while using the Rappelling Rope
  • Spectator camera improved.

Check out our most recent Devcast!
YouTube | Piped

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submitted 1 year ago* (last edited 1 year ago) by mp3@lemmy.ca to c/battlebit@lemmy.ca
 
 

The game has been updated to version 1.7.2

July 9th, 2023

This week's major progress was backend optimization/fixes. Our backend slowed down after 2nd week which caused random issues, it was a ticking bomb at that point and had to be urgently worked on before it was too late.

Patch Notes

  • Heavy backend optimizations

  • Further CPU optimization

  • Client side performance optimization

  • Possible fix for game lagging each 5 seconds

  • Rally points bugs entire UI if player joins to game while game is ending and there is a rally point deployed in their team fixed.

  • PP2000 attachment scaling fixed

  • Rsh12 magazine model fixed

  • MP7's magazines are back

  • Wakistan - CONQ 64v64 order of flag naming fixed.

  • SandySunset - Frontline intial spawn of USA team pushed back by 50 meters to balance travel timing to targeted objective for both teams

  • Frugis - Rush 32v32 added (3 steps / 5 objectives per step with 2 random active objective)

  • Number of seats used will be displayed on vehicle if there are any users in the vehicle.

  • Twitch drops limit to 20 skins fixed. (If you have more than 20, it's still there, our api call was limited to up to 20, it will auto update in game)

  • In cases of player's data is not updated from game server to backend, when player attempts to join a new server, user stats will be synced much faster. (before 10-15 seconds, now 2 seconds).

  • Friends not loading in party tab fixed.

  • Steam friend list causing lag each 5 fixed.

  • Privacy Policy Update (Restructured for better readability)
    https://agreements.battlebit.cloud/okigames_privacy_notice.pdf

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